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Evolution: The Beginning


Evolution: The Beginning

How a board game about evolution teaches us about God

 A couple of years ago around Christmas time I heard a radio advertisement for a new board game that was marketed as a fun way to teach children about evolution.  The game is called Evolution: The Beginning.  I was sad to hear this game promoted as a good Christmas gift, since evolution (with the exception of theistic evolution) denies the existence or necessity of God.  I could imagine Christmas morning: “Merry Christmas Bobby.  Here’s a gift that teaches that your life has no meaning and no purpose and when you die its over!”  I wanted to know more about this game so I did some research online about the game play and goal of the game.[1]  I was surprised to find that, though designed to teach about evolution, this game inadvertently teaches about the necessity of the Creator God. 

The first thing in my investigation that struck me as odd is the conflict between the title of the game and the actual starting point within the game.  One would think that with a name like Evolution: The Beginning the game would start at the beginning of supposed evolution.  But it doesn’t.  Each player starts with an already living, complex organism.  In contrast, evolutionary theory starts with life forming from non-life in a primordial soup resulting in a simple, single celled organism from which all life is said to have evolved.  The game begins, however, with complex animal life living in an already developed ecosystem of drinkable water and edible food.  So if the game does teach about evolution, it doesn’t teach about the beginning.  One wonders why?  Could it be that evolution has no real answers about the beginning?  Rather than use a board game to teach my kids about the beginning I will stick with the Bible that tells me “In the beginning God created the heavens and the earth.” Gen. 1:1

Evolution is supposed to be an unguided process with no intervening God or intelligence moving evolution along.  It happens simply because of random mutations, natural selection, and time.  Leading atheist and evolutionist Richard Dawkins says:

But evolution is, as far as we can tell, purposeless and unguided.  There seems to be no direction, mutations are random, and we haven’t detected a teleological force or agent that pushes it in one direction.  And it’s important to realize this: the great importance of Darwin’s theory of natural selection is that an unguided, purposeless process can nevertheless produce animals and plants that are exquisitely adapted to their environment.  That’s why it’s called natural selection, not supernatural selection or simply selection.[2]

A look at the manufacturer’s product description of the game tells a different story than Dawkins.  In the product description the game is billed as a “casual strategy game.”[3]  Apparently strategy is involved in order to win this evolution game and survive as the fittest.  Of course strategy requires a strategist.  The animal a player starts out with cannot evolve into a survivor without the player using his intelligence to manipulate the game play in his animal’s favor.  This doesn’t sound like Dawkins’ idea of unguided evolution at all.  The product description further states:

In Evolution: The Beginning, you’ll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam… With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.[4]

In the above quote notice that the player is responsible to adapt his species towards success.  The player chooses the ways in which he wants to evolve his species.  There’s nothing random or unguided here.  In order for the game to work, someone has to work it.  In order for an animal to evolve into a better suited animal, the player has to guide it.  The player decides which combination of adaptations would best reach the player’s goal for his animal.  But in evolution theory there can be no goals.  There can be no outside player using strategic guidance.  Evolution just happens by itself in an unguided, purposeless way. 

In the downloadable PDF rulebook accessed by a link provided on the manufacturer’s website we learn more ways in which this game points towards the need for an intelligent actor upon the scene.  First, the rulebook tells us that the goal of the game “is to help them multiply, thrive, and eat as much food as possible.”[5]  Of course evolution can have no goal.  There can be no one helping species survive and adapt with an eye to the future.

Then we are told that game play involves placing a new card down on the table.  This action will create another species.  So another species cannot exist without someone creating it.  It doesn’t create itself during the game.  It must be created.  Not a good argument for evolution.  Sounds like observable science to me.  Things don’t create themselves, they need a creator.

Finally, the rulebook tells the player how to use Traits.[6]  Traits are particular characteristics such as flight, or horns, or climbing ability that can be added to or taken away from your animal at the player’s discretion.  It is important to note that these traits are fully functional traits.  In other words, when you give the horn trait to your animal, the animal instantly receives a set of fully functional horns.  There is no intermediary state, say when an animal has only the beginning stages of a horn.  He just goes from a hornless animal to an animal that benefits from a fully functional set of horns in an instant.  This is supposed to reflect advantageous mutations in evolution.  But in evolution a hornless animal doesn’t develop horns overnight.  It supposedly takes millions of years for that kind of trait to develop.  In the meantime there should be many previous generations of this animal that had the beginnings of horns, followed by generations with primitive horns, etc., until the lucky generation gets the benefit of real, useful horns.  The absence of these kinds of transitional fossils in the fossil record is telling. 

Of further note concerning the Traits in the game is the fact that the traits can be added and removed at the player’s whim, depending upon what the player thinks will advance his species.  There is no limit to the amount of times a player can add or remove traits from his animal.  This again requires someone to decide what traits help or hinder a species.  But in evolution, no one decides.  No one says “I want my animal to be able to fly, run fast, and have teeth.”  Even though the game allows the player unlimited trait addition and subtraction, real science does not.  Evolution requires some way to introduce new information into the genetic coding of an animal to allow it to change into a different kind of animal.  A reptile’s bones and lungs are not the same as those of a bird.  The traits that birds have like hollow bones, wings, feathers, etc. are not available to reptiles until the coding for those things are added to the reptile’s genes.  There is no scientific answer for how new information can be added through the unguided natural processes touted by evolutionists.

We can be thankful for Evolution: The Beginning because it points out the many deficiencies of the theory of evolution.  Perhaps the greatest way in which the game can show the fallacy of evolution is if it was bought but never played.  If it was left on a shelf for 4.3 billion years does anyone believe that the cardboard animals would someday come alive and play the game on their own?  Equally absurd is the evolutionistic theory of how life began in the beginning. 

Evolution: The Beginning has no answers concerning the beginning.  Neither does the theory it's based upon.  It is unscientific in its use of traits, so is the theory it's based on.  It cannot be played without an intelligent strategist.  

The Bible tells us about the beginning.  It tells us of a God who is self sufficient, eternal, all powerfull, and infinintly intelligent.  God created everything out of nothing by speaking it into existence.  He did so in the space of 6 days.  Everything He created was good.  Everything He created was complete and endowed with all the genetic information needed for each living thing to thrive and multiply after its own kind.  He formed the first man from the dust of the ground and the first woman from the man's own rib taken from his side.  He created this first couple in His own image, setting humankind apart from all other created things.  The image of God made man unique and special to God.  Because of this our lives have meaning and purpose: to know God and live in His service.

NOTE:
This paper is not an argument for theistic evolution, which might seem compatible with the idea behind the game.  Some might conclude that, since the game needs a game player, God would be a good candidate to fill that role.  Maybe God guided evolution along towards His goals?  This is called theistic evolution and is not compatible with the Bible.  Follow the link for some reasons why theistic evolution is unbiblical: https://answersingenesis.org/theistic-evolution/



[1] Taken from the manufacturer’s website https://www.northstargames.com/products/evolution-the-beginning accessed on May 9, 2018
[3] Taken from the manufacturer’s website https://www.northstargames.com/products/evolution-the-beginning accessed on May 9, 2018
[4] ibid
[5] ibid
[6] ibid

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